	// Loop, and then zig-zag to the bottom.


setSpeed 0
setAccel 0.05 limit 1
right 6 angle 195
straight below 0
setAccel -0.05 limit 0

//fireBullet atPlayer all 75 75
//fireBullet atPlayerLeft 15 all 75 75
fireBullet atPlayerLeft 25 all 75 75

straight frames 45


setAccel 0.05 limit 1

right 6 angle 90
straight frames 45
setAccel -0.05 limit 0

fireBullet atPlayer all 75 75

straight frames 45


setAccel 0.05 limit 1

left 6 angle 115
straight below 40
setAccel -0.05 limit 0

straight frames 45


setAccel 0.05 limit 1

right 6 angle 15
straight wrapVert